Light Levels, Contrast, Gamma Necessary Levels to Make Good Images
The goal of the ideal display is to present an image that
duplicates the image source; it should make the viewer feel as
close as possible to "being there". The most important
factors here are the relative image size, the image resolution,
the viewing environment and the ability to present a
realistic range of luminance ("brightness") and color levels. This
section of WalVisions discusses the viewing environment
and the displayed image's luminance levels. Note that this
pertains primarily to front projection systems, which
are most sensitive to room light.
Before we discuss the
desired room light levels and the video display "black", gray
and "white" levels, let's first look at the luminance
levels found in nature, as well as the eye's ability to see
these levels. Note the light that objects emit or reflect is
measured as luminance, and what is seen by the eye is
subjectively sensed as "brightness". Thus when we talk about
luminance it is an absolute level that can be measured, while on
the other hand brightness is referring to the apparent level as
perceived by people, and that level can vary depending upon a
number of factors.
You are no doubt aware that the eye
can respond to an extremely large range of luminance levels,
ranging from seeing by starlight in rural settings, to
making out details in the snow or on the beach on a bright sunny
day.
Approximate Luminance Levels and Eye Characteristics
Note: 1 Foot
Lambert = 3.426 Nits (cd/m^2) |
Foot Lamberts |
Object or Conditions |
Eye Comment |
|
300,000,000 |
Sun |
. |
|
30,000,000 |
. |
Eye Damage |
|
1,000,000 |
Bulb Filament |
. |
|
50,000 |
. |
Eye Upper Limit
Photopic
Vision
|
|
20,000 |
. |
|
10,000 |
. |
|
5,000 |
Snow, Clear Day |
|
2,000 |
. |
|
1,000 |
. |
|
500 |
Full Moon's Surface |
|
200 |
|
|
100 |
Brighter Conventional TV |
|
50 |
Sky, Heavy Clouds |
20 |
Paper, Good Reading |
|
10 |
. |
|
5 |
Dusk |
2 |
Sunset, Cloudy |
1 |
Paper, 1 Foot from Candle |
0.5 |
. |
Mesopic
Vision |
0.2 |
Sky, 15 min After Sunset |
0.1 |
Snow, Deep Twilight |
0.05 |
. |
|
0.02 |
. |
0.01 |
Snow in Full Moon |
0.005 |
. |
|
0.002 |
. |
0.001 |
Paper, 32 Feet fm Candle |
Scotopic
Vision
|
0.000 5 |
. |
|
0.000 2 |
. |
0.000 1 |
Snow in Starlight |
0.000 05 |
. |
0.000 02 |
. |
0.000 01 |
Snow in Overcast Night |
0.000 005 |
. |
This table shows the wide range of luminance levels that we find in nature, and how the eye responds to those levels. The table "scale" is geometric, which is in the same format as the eye's sensitivity - the level of each step is about 1/2 the level of the step above. This is similar to musical scale for which each doubling of frequency is an octave, and also similar to the way we hear - an 10 db increase in level represents 10 times the sound energy. Note that the eye can respond over an amazing range of about a 100 billion to one!
The eye consists of "cones" and "rods". The cones (photopic vision) are used for higher luminance levels, and can detect good color and resolution. The rods (scotopic vision) are used for very low levels, but can't detect color
well or very much detail, but are good at detecting motion. At intermediate luminance levels both rods and cones are active, and this is mesopic
vision.
Home Theater Luminance Level Range |
Excellent Range |
Very Good Range |
Good Range |
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Fortunately the home theater doesn't have to reproduce the entire luminance range to make a realistic display. The highest luminance levels can be uncomfortable to watch, and the eye's pupil dynamically closes to block much of the light from the more luminous sources. Unless you are in a
very well lighted environment, luminance levels of 50 to 100 ft-L (Foot Lamberts) will appear
plenty "bright".
At the low end of the scale the scotopic vision takes over. Since this low level vision is colorless, low resolution and can require significant dark adaptation to be fully effective, it's not critical for normal viewing in the home theater. Thus we have defined an excellent range of luminance for a home theater to be from about .001 to 50 ft-L,
assuming the theater has the advantage of a dark environment.
For most scenes with brighter areas throughout, however,
the eye only makes out dark levels that are a few hundred times dimmer than the brightest areas.
Thus if we accept about 20 ft-L as a very good "white level", than a dark level of about
.1 will be adequate for most scenes, and a dark level of .01 would be good for dimmer scenes where
the white level is about 2 ft-L. We thus define the
very good
range of luminance to be
from .01 to 20 ft-L. For the third
good range
for luminance we
have defined a range from .1 to 10 ft-L - this will look pretty good for most video
with plenty of bright information, although for darker scenes there will be
a clear washout effect masking the dimmer image details.
Now that we've defined
the luminance levels that we need for home theater, let's investigate the options for
achieving these white and dark levels in the home theater setting.
White Levels: The white level
is primarily determined by the projector or display device. While the ambient
(room background) light can contribute to the white level, it should be only
a minor amount. For a self contained display, the luminance should be
listed in the specifications. For a front projector, there should be a specified
light output rating, given in lumens. To determine what the luminance
level will be for a particular projector and a particular
screen, divide the projector lumens rating by the screen area, in square feet, and
then multiply by the screen gain. For example, with a 800 lumen
projector on a 96" x 54" (8 foot by 4.5 foot) 1.3 gain screen,
the peak luminance level should be (800*1.3)/(8*4.5) = 28.9 ft-L. In practice
the peak luminance will likely somewhat less since 1) the specified light
output level will probably correspond to a setup that maximizes light output at the
expense of quality, 2) that light output will only be available with a new
projector lamp and 3) the screen gain may be overstated and not include some
losses. Realistically you might expect to obtain about
15 to 20 ft-L in this situation.
Black Levels:
The black level is
the level of luminance when the input signal corresponds to black, but will only be at
the true black level of the display if the Brightness control in the display
or projector is set properly. For a direct view or projection CRT display,
this black level can be essentially zero if placed in a darkened room, and in a lighted
environment the dark level will be whatever room light reflects off the front
of the CRT front glass or the projection screen. For plasma and LCD
direct view displays, there will be some black level washout due to the panel itself
or the backlight, plus whatever room light reflects off the display. For
both rear projection and front projection displays, the black level will be
the background light leakage from the projector, plus whatever room light reflects off
the screen.
For self contained systems you can
usually calculate the black level
by simply dividing the luminance rating by the contrast rating. For
front projection displays, divide the specified light output rating by the specified
full field (ON/OFF) contrast ratio, and then, as above for the white levels, divide by the screen
size in square feet and multiply by the screen gain. If in the above example
(800 lumens onto a 1.3 gain, 8 foot by 4.5 foot screen) the specified contrast
ratio is 3000:1, then the black level will be (800/3000)*1.3/(8*4.5)
= .01 ft-L. This projector thus just meets our criteria for "very
good" - before the viewing environment is factored in.
Of all these display types, the one clearly most affected by room light is the front
projection system, since the room's ambient light can illuminate the screen
to a significant level. In all the other cases the basic display design is such
that room light will mostly absorbed and not contribute significantly to the
black level. In addition, the front projection systems almost always are
used to create larger images, so the white level will usually be less. Thus to
maintain a good contrast ratio the black level must be low as well. This is why a controlled light environment is particularly important to front
projection systems.
Another related factor that increases black level
is the projected image itself. If part of the screen is illuminated and other
parts are black, the illuminated part will light up the room which in turn
will light up the screen! This is why high end home theater have
relatively dark, and neutral colored, walls, ceiling, floor and furnishings.
Full Field Contrast
Ratios:
There are two types of contrast ratios, and they both are
important. The first is the full field contrast ratio,
which is the ratio of the white level in a completely white
image to the black level in a completely black image. This
is indicative of how dark the dark scenes can be compared to
brighter scenes, and is the contrast ratio that
manufacturers almost always specify. As you can see in
the above table the human eye is capable of seeing
100,000,000,000:1, but of course that is extreme and
unnecessary. Our "excellent" home theater has a ratio of 50,000:1,
while our "very good" system has a 2,000:1 ratio.
ANSI Contrast Ratio:
The second contrast ratio frequently referred to is the
ANSI contrast ratio, which is the ratio of the average white
level to average dark level within a single scene consisting
of a checkerboard pattern with half the squares being fully
white and the other squares being black. For projection displays, this ratio will
generally be significantly lower that the full field contrast ratio, and this
is due to some of the light from the white squares scattering to the black squares.
But since the eye's ability to see detail in darker areas is limited by
the presence of lighter areas, the ANSI contrast ratio doesn't need to be
nearly as
good as the full field contrast ratio. An ANSI contrast ratio of 100:1 is good,
and 500:1 is excellent.
Shades of Gray - The "Gamma" Factor:
So far we have
discussed white and black levels, and now we will go on to discuss those
levels in between, the shades of gray that go from just above black to just below
white. Gamma is the term that is used to characterize the luminance
of these levels - and it refers to just how rapidly the gray level rises as the video
input signal rises. When the video standards were created, the only
display device was the CRT. Since the light output level of CRTs is
proportional to the input signal raised the "2.5" power, in the video
standard the video signal is roughly compensated by the inverse function, thus the
displayed level will best match the level as seen by the camera. Note that the
"2.5" is considered the display gamma, and the video compensation is actually
for a gamma of "2.2" to give a more realistic image since display
will typically be viewed in a darker environment.
What happens when the display
gamma is set to be different than 2.5? The effect frequently will not be obvious,
but the intermediate gray levels will darken or lighten, and in most cases
will make the image look different than what the camera saw, and what the
director wanted you to see. The effect will be similar to changing the scene
illumination, like adding (or removing) lights to illuminate (or cause to
darken) different parts of the image. An example is what you see when looking
into a shaded forest area during the afternoon as the sun goes from high in
the sky to lower in the sky and behind you. At first the tree trunks
will be fully in the shade, and relatively dark, but as the sun goes down and shines
into the forest, the tree trunks lighten. To view the image correctly,
the display gamma should be about 2.5, but should be a little less for some
displays and installations that have higher black levels
and/or are viewed in brighter areas. For displays in relatively bright surroundings,
a gamma of 2.0 to 2.2 may appear best.
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